Recent Movie Reviews

Super Mushroom Maker Super Mushroom Maker

Rated 4.5 / 5 stars


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Taliwacky responds:

Glad you liked it. Its good to hear I have improved. I hope to keep getting better. :)

'Allure' Nude - Speedpaint 'Allure' Nude - Speedpaint

Rated 2.5 / 5 stars

Nice artwork! Have you considered putting it onto the art portal (if you haven't already)

Good video, though if sped up a tad more, could cater to the attention span of the internet, but that is my opinion.

You are an amazing artist btw k cool bye


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JeffLafferty responds:

Thanks, I've thought that too. I appreciate the feedback.

8th Street - Game Series Trailer 8th Street - Game Series Trailer

Rated 3 / 5 stars

Nice work! I'm interested in playing the game now... Looking forward to it.

Recent Game Reviews

Screen Stayer Screen Stayer

Rated 1.5 / 5 stars

how do you play???

AliiGames responds:

You click on the brown square in the middle and then click on the screen to make the block go towards your cursor. Make the block stay on as much as you can :D

Super Shot! Super Shot!

Rated 1.5 / 5 stars

Well made. One way to improve this would be to increase the walking speed, and be able to see more of the screen.

The reason for increased movement speed is that you cannot get out the way of bullets, which is what made the mechanic work so well in SUPERHOT. The ability to actually see the bullet and dodge it is what gave the game its feel, something that is lost with a slow walking speed, and the inability to dodge bullets.

The reason for seeing more of the screen is that it means every single enemy encounter is in close quarters. This means that bullet fights seem un-realistic, and it seems it would be easier for the pair of you to throw away your guns and hand-to-hand it out. Showing us more of the map would allow the player to plan their actions and plan what they are going to do, which is the better option in the case of top-down shooters.

Guns seem like they do no damage, and it doesn't look like the punching works either.

Time should slow down instantaneously when you stop, and should take time increasing, not the other way around as it happens in this game.

However, these are just my thoughts. I congratulate you on a well-made attempt, and goddamnit I can't make games, so you did a better job than I ever could.

Best wishes for the rest of your time on NG!

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AliiGames responds:

;D Thank you so MUCH! I love the explained constructive feedback! I know exactly how it will work out! And i know how it will make my game better! Yep i hope i can you my future making games for people to enjoy :).

Thanks chilledlem0m